i3 Program

for College

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i3 for College

Introduction to Industry & Innovation for Undergrad Students

As budding engineers begin their journey, be it computer sciences, civil, mechanical or anything in between, the pressing question one should ask is, “What is Engineering?” One would be surprised to know that any systematic approach to designing systems, processes, and objects to meet human needs, about ‘making things happen’ is Engineering.

In an era of fast paced technological changes and interdisciplinary projects in the industry, it’s crucial to not only develop an engineering skillset but also an entrepreneurial mindset. The i3 Program for College is just about the bootcamp to get started onto the path of an entrepreneurial engineer where one gets to ideate, design and prototype.

The i3 Program: Introduction to Industry and Innovation

Brought to you by Creya Learning & Research, India’s pioneering leader in STEM Learning & Design Thinking, the i3 Program for colleges provides you a comprehensive introduction to Design and Prototyping experience through hands- on learning through various cutting-edge tools and technologies such as Robotics, Internet of Things (IoT), 3D Design etc to demystify and gain practical exposure to their applications. Students will go through the Design Thinking Cycle and pitch deck ‘preparation as well as work on rapid prototyping tools such as engravers, laser cutters, 30 routers etc that will help you get your hands dirty and make you a real engineer.

And finally the i3 Innovation Challenge is a make-a-thon that combines physical computing where you get to prototype a solution for the real world and present it to peers and a jury culminates the learning process. This rich experience and learnings ensure you are equipped to make the best use of your 4 year journey as an entrepreneurial engineer.

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Program Outcomes

Hands-On Experience

Participate in boot camps, guided projects, and application scenarios using tools like Robotics, loT, 3D Printers, Engravers and Laser Cutters.

Entrepreneurship

Learn how ideas are evaluated to prototype and present to industry experts through exposure to Design Thinking, basics of Pitch deck preparation and availability of incubation centres, their support and resources available for startups first-hand.

Exploratory Research

Investigate how these technologies address real-world ‘problems in various fields, aligning with your interests and career goals.

Working Environment Exposure

Experience a dynamic real-world work environment by interacting with innovators, makers, designers, and creya’tors.

Real-World Problem Solving

Develop an interdisciplinary prototype to solve a real-world problem and present your solution in a pitch deck to peers and mentors.

Collaboration and Communication

Work alongside a motivated cohort of peers, developing essential skills for industry success.

Program Activities Overview

As part of the industry and innovation training program, students get an introduction to design and prototyping tools and see how an innovator or entrepreneur’s idea can take shape as a prototype before mass production and commercialisation in the industry.

Day 1: Introduction to Innovation 101:

Introduction to the concept of Innovation, Problem Solving and Design followed by a hands-on workshop taking students through the entire Design Thinking Cycle, to transform user-centered ideas into initial prototype sketches for practical applications.

Day 2: Robotics:

Explore the nexus of mechatronics — combining robotics, ‘mechanics, physical manipulators, software tools and engineering design. Work with controllers such as Arduino, Micro:bit etc to create a practical robotic constructibles and automated systems.
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Day 3:World of 3D Design:

Discover computer-aided design and modeling using open-source tools to build a virtual world of 3D simulations. Students work around rendering models, understanding the ‘principles of additive and subtractive manufacturing to ‘harness their innovation potential.

Day 4: The Age of loT:

Dive into the world of interconnected protocols, servers, cloud infrastructure and machines with the power of the Internet of Things (Io). Explore methods of remote monitoring and ‘automation, enabling students to create responsive systems to interact with their environments.

Day 5: App Development:

Introduction to concepts of user interface and user experience to create core apps powerful enough to handle data and interact with users through open source tools. Emphasize app design that prioritises usability, adaptability and key ‘principles of UI/UX that can be implemented into real-world prototypes.

Day 6:Fabrication and DIY Tools:

The program culminates with students developing an interdisciplinary prototype to solve a real-world problem, presenting their learning journey and solution to peers, and receiving a certificate of training completion from T-Works and Creya.

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Day 7:Problem Definition and Ideation:

Discovering the problem/opportunity to be solved, researching for validity, forming teams, and kick starting the ideation process. Student identify the types of functional prototypes to build by integrating skills acquired throughout the program. They also learn how to budget, source, fabricate parts required for their prototype and redesign.

Day 8: Prototyping and Redesigning:

Students start assembling the prototype having procured parts and components moving ahead of their ideation stage and design sketches. They understand product analysis, material ‘handling, enhancement solutions and how to build a minimal, viable product.

Day 9: Testing and Evaluation:

Students continue building their prototypes and modelling through with the inputs from peers, mentors and Creya coaches. The students test and evaluate the challenges in design and fabrication, validating their working model, and updating their portfolios.

Day 10:Innovation Showcase:

Students package their whole learning journey from problem selection to prototype development to pitch deck presentation showcased to a jury of academics, industry experts (based on availability) and their peers for feedback and improvement. The program concludes with a graduation ceremony and certificate distribution.
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The industry and innovation training culminates with students presenting
their learning journey reports to peers and receiving the certificate of training completion.

Target Audience

Batch size: 30-45 students of Ist, 2nd Year of Engineering OR Degree College students from all streams.

*Requirement: Dedicated room with a projector.
Computers with Wifi for students

Duration

10 Days | 5 Weekends | 7 hours per day
(Customisable)

To know more

to enroll to the i3 program

To know more

Phone – +919355510567
Email – meerkat@creyalearning.com